Abstract Games Issue 20
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- Publication date
- 2020
- Topics
- game, games, gaming, magazine
- Collection
- gamemagazinesmisc; gamemagazines; magazine_rack
- Language
- English
- Item Size
- 104.0M
An abstract game is a game without theme. Most traditional games, like Chess, Go, or Backgammon are abstract games. Modern examples include Hex, Othello, Hive, and many others. An abstract game often, but not always, has a board and pieces; many, but not all, are for two players.
Abstract games typically have simpler rules than games with themes, as they do not need to simulate the complexity of the real world. Nevertheless, abstract games may have great depth and interest, despite the simplicity of their rules. They may exhibit beauty both in their design, as intellectual constructs, and in their appearance and usage, as physical objects.
1. EDITORIAL
2. GAME REVIEW -- NXS, An original territorial objective
3. BOOK REVIEW -- Winning Schnapsen: From Card Play Basics to Expert Strategy
4. INTERVIEW -- An Interview with Stephen Tavener by David Ploog
11. GAME ANALYSIS -- The smallest details can make the biggest difference: A review of the Tixel family by Pablo Schulman
14. VINTAGE GAMES -- Schada: "The greatest measure of intelligence in the world" by Fred Horn and Kerry Handscomb
16. HEXAGONAL GO -- Blooms: More than hexagonal Go by Thibault Pillon
20. GAME DEVELOPMENT -- Fenix: The best of Chess and Checkers by Fred Horn
25. STRATEGIC ANALYSIS -- Murus Gallicus: A game of balance, space, and timing by Phil Leduc
31. ANNOTATED GAME -- Hive: A beautiful game by Francesco Salerno
35. ONLINE PROJECT -- Meet the Dagaz by Valentin Chelnokov
39. CARD GAMES -- Schnapsen: The classic twoplayer tricktaking game by Martin Tompa
43. SOLITAIRE ABSTRACT GAMES -- Raymond Gallardo's Spiral by Kerry Handscomb
45. DIRECTORY OF GAMES BY ISSUE
OUTSIDE BACK COVER -- Spiral
From: <https://www.abstractgames.org>
Abstract games typically have simpler rules than games with themes, as they do not need to simulate the complexity of the real world. Nevertheless, abstract games may have great depth and interest, despite the simplicity of their rules. They may exhibit beauty both in their design, as intellectual constructs, and in their appearance and usage, as physical objects.
1. EDITORIAL
2. GAME REVIEW -- NXS, An original territorial objective
3. BOOK REVIEW -- Winning Schnapsen: From Card Play Basics to Expert Strategy
4. INTERVIEW -- An Interview with Stephen Tavener by David Ploog
11. GAME ANALYSIS -- The smallest details can make the biggest difference: A review of the Tixel family by Pablo Schulman
14. VINTAGE GAMES -- Schada: "The greatest measure of intelligence in the world" by Fred Horn and Kerry Handscomb
16. HEXAGONAL GO -- Blooms: More than hexagonal Go by Thibault Pillon
20. GAME DEVELOPMENT -- Fenix: The best of Chess and Checkers by Fred Horn
25. STRATEGIC ANALYSIS -- Murus Gallicus: A game of balance, space, and timing by Phil Leduc
31. ANNOTATED GAME -- Hive: A beautiful game by Francesco Salerno
35. ONLINE PROJECT -- Meet the Dagaz by Valentin Chelnokov
39. CARD GAMES -- Schnapsen: The classic twoplayer tricktaking game by Martin Tompa
43. SOLITAIRE ABSTRACT GAMES -- Raymond Gallardo's Spiral by Kerry Handscomb
45. DIRECTORY OF GAMES BY ISSUE
OUTSIDE BACK COVER -- Spiral
From: <https://www.abstractgames.org>
- Addeddate
- 2025-11-10 15:54:30
- Collection_added
-
magazine_rack
gamemagazines - Identifier
- abstract_games_issue_20
- Identifier-ark
- ark:/13960/s2mv3p60p19
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- tesseract 5.3.0-6-g76ae
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- 1.0000
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- Ocr_module_version
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- Ocr_parameters
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- Page_number_confidence
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- Page_number_module_version
- 1.0.5
- Pages
- 48
- Ppi
- 300
- Scanner
- Internet Archive HTML5 Uploader 1.7.0
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